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Zell Dincht gets +1/+0 for each land you control

(Most of the RulesEngine object would just act as a "wrapper" for other objects/methods.) Big objects are usually to be avoided because they have too much complexity but I don't see another way to handle a game like Magic
If a location is destroyed, any characters that were in that location cease to be there, and will just not be in a location anymore

1 The Tabernacle At Pendrell Vale Great Against Creature-Heavy Decks Estimated Value: $2,400 The Tabernacle at Pendrell Vale forces players to pay an upkeep cost of one colorless mana per creature

An ability that triggers "whenever you waterbend" triggers whenever you pay a waterbend cost, regardless of how you paid that cost
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